Here are complete bunco rules from start to finish covering hostess responsibilities, supplies, how to play and prizes. If you are starting your own bunco group and need to learn bunco rules then this is the site for you. Remember bunco is best played with 12 people.
Bunco Room Set Up
- 3 Tables - square tables work best with 4 players per table. One table is designated Head Table & the rest (depending on how many players) are numbered 2, 3, etc.
- Bunko FOOD, table SNACKS, and drinks (both alcoholic and non-alcoholic) – typically done with a bunco party theme in mind, for example, a Mexican theme would have salsa, chips and margaritas.
- Bunco Box
Bunco Box - If you host a bunco party, you are responsible for all items which are stored in the official Bunco Box. The bunco box is passed from hostess to hostess and contains:
- Hand bell
- Set of 3 die at each table (total of 12)
- Scorecards for every player to keep track of wins, losses, etc.
- 4 sharpened pencils at each table
- Bunko Bunny (or other designated soft prop)
- Envelopes for hostess to put money into
- 1 notepad per table for scoring
How to play bunco
The 12 player group decides how many games are to be played (generally 3-5). Each player puts $5 into the pot. To determine seating, players select scored cards which are secretly numbered 1 thru 4 for the high, medium and low tables.
A game consists of 6 rounds (1's thru 6's). First round you roll for 1's, second round 2's, etc. The OBJECTIVE is for you & your partner (the person sitting across from you) to roll more of that round's number than the other team before the Head Table rings the bell.
To begin - someone at the Head Table rings the bell. All tables begin rolling for that rounds number. Play rotates from player to player clockwise after a player does not roll that rounds number on any of the 3 die or a birdie (3 of the same die but NOT the round you are playing) or a Bunco (3 of the same die the round you are playing). If you roll that round's number on any one of the 3 die you continue rolling until you don't.
As soon as a team from any table gets 21 points (WINNERS), the round is over for that table. As soon as a team from the head table gets 21 points (WINNERS), they ring the bell ending the round for EVERYONE. The LOSING team from the HEAD TABLE leaves and goes to the bottom table (highest numbered table). The WINNERS stay.
The LOSING teams from tables #2, #3, etc., STAY at their tables & the WINNERS move up a table. The goal is to get to the Head Table & stay as long as possible.
You cannot have the same partner twice in a row. So switch when you switch tables.
Ghosts - if an individual cannot make it (and could not find a sub (frowned upon) then whoever has the ghost for a partner rolls for the ghost & gets any of the ghost's bunkos, Monte Carlos (see scoring below), etc. If a person doesn’t find a sub, then she must make arrangements with a fellow bunko player to get her money to the game prior to the meeting. In the case of two ghosts, they can’t be partners, so just switch at the table. Bunko is over after the designated number of games is played. For information on bunco scoring and to get free bunco score sheets and bunco score cards, see pages below: